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アイアンクラッド

アイアンクラッド

Ironclad

無痛

Power|Common|無痛
Rating--pt
無痛
Normal1
無痛
パワー
Normal Effect

Whenever a card is Exuded, gain 3 Block.

無痛+
Upgraded1
無痛+
パワー
Upgraded Effect

カードが廃棄されるたび、4ブロックを得る。

Basic Info

  • Type: Power
  • Cost: 1
  • Effect: Whenever a card is Exuded, gain 3 Block.

Upgraded

  • Cost: 1
  • Effect: Whenever a card is Exuded, gain 4 Block.

Rating

A Cost 1 Power granting 3 Block (4 upgraded) on every Exude — Exude decks' defensive backbone. With Exude triggering multiple times per turn, 9-16+ Block per turn is achievable automatically. Combined with Searing Contract, Havoc, Unyielding Spirit, War Drum, and Charred, defense becomes extremely stable. In Exude decks, offense and defense merge — every Exude stacks Block. Pick priority is high as a staple Exude Power.

How to Use

Run it in decks with many Exude sources and automate Block per turn. With War Drum (turn-start top-card Exude), 3-4 Block auto-fires each turn. Combined with Second Wind (Exude all non-Attacks in hand), one turn nets 15-24 Block. The Barricade-plus-Feel-No-Pain strategy preserves stacking Block. Howl from Beyond's Exude also triggers Feel No Pain. Combining with Juggernaut converts the Exude-Block into damage too — a strong attack-defense hybrid deck.

Synergies / Deck Types

  • War Drum: Turn-start Exude power. Feel No Pain's Block auto-fires each turn — Exude deck staple pair.
  • Second Wind: Skill Exuding all non-Attacks in hand for Block. Combined with Feel No Pain, stacks massive Block in a turn.
  • Searing Contract: Skill Exuding a card and drawing. Gains draw and Feel No Pain Block simultaneously.
  • Barricade: Power preserving Block across turns. Stacks Feel No Pain's Block accumulation.
  • Juggernaut: Power dealing damage on Block gain. Feel No Pain's Block also converts to damage.

Pick Priority

  • Early Act 1: Medium. Cost 1 makes it easy to pick even with few Exude parts.
  • Late Act 1: High. Secure as a defensive core once Exude cards appear.
  • Act 2+: Top. Mandatory defensive base in Exude decks — a pillar alongside Dark Embrace.
  • Boss reward: High. Stable Block supply over long boss fights.

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